light.glsl
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#version 150
#define MINECRAFT_LIGHT_POWER (0.6)
#define MINECRAFT_AMBIENT_LIGHT (0.4)
layout(std140) uniform Lighting {
vec3 Light0_Direction;
vec3 Light1_Direction;
};
vec4 minecraft_mix_light(vec3 lightDir0, vec3 lightDir1, vec3 normal, vec4 color) {
float light0 = max(0.0, dot(lightDir0, normal));
float light1 = max(0.0, dot(lightDir1, normal));
float lightAccum = min(1.0, (light0 + light1) * MINECRAFT_LIGHT_POWER + MINECRAFT_AMBIENT_LIGHT);
return vec4(color.rgb * lightAccum, color.a);
}