position_tex.fsh
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#version 150
#moj_import <minecraft:dynamictransforms.glsl>
uniform sampler2D Sampler0;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0);
if (color.a == 0.0) {
discard;
}
fragColor = color * ColorModulator;
}