gui.fsh
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#version 150
// Can't moj_import in things used during startup, when resource packs don't exist.
// This is a copy of dynamicimports.glsl
layout(std140) uniform DynamicTransforms {
mat4 ModelViewMat;
vec4 ColorModulator;
vec3 ModelOffset;
mat4 TextureMat;
float LineWidth;
};
in vec4 vertexColor;
out vec4 fragColor;
void main() {
vec4 color = vertexColor;
if (color.a == 0.0) {
discard;
}
fragColor = color * ColorModulator;
}