entity_outline.json
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{
"targets": {
"swap": {}
},
"passes": [
{
"vertex_shader": "minecraft:post/sobel",
"fragment_shader": "minecraft:post/entity_sobel",
"inputs": [
{
"sampler_name": "In",
"target": "minecraft:entity_outline"
}
],
"output": "swap"
},
{
"vertex_shader": "minecraft:post/blur",
"fragment_shader": "minecraft:post/entity_outline_box_blur",
"inputs": [
{
"sampler_name": "In",
"target": "swap",
"bilinear": true
}
],
"output": "minecraft:entity_outline",
"uniforms": {
"BlurConfig": [
{
"name": "BlurDir",
"type": "vec2",
"value": [ 1.0, 0.0 ]
},
{
"name": "Radius",
"type": "float",
"value": 2.0
}
]
}
},
{
"vertex_shader": "minecraft:post/blur",
"fragment_shader": "minecraft:post/entity_outline_box_blur",
"inputs": [
{
"sampler_name": "In",
"target": "minecraft:entity_outline",
"bilinear": true
}
],
"output": "swap",
"uniforms": {
"BlurConfig": [
{
"name": "BlurDir",
"type": "vec2",
"value": [ 0.0, 1.0 ]
},
{
"name": "Radius",
"type": "float",
"value": 2.0
}
]
}
},
{
"vertex_shader": "minecraft:post/blit",
"fragment_shader": "minecraft:post/blit",
"inputs": [
{
"sampler_name": "In",
"target": "swap"
}
],
"uniforms": {
"BlitConfig": [
{
"name": "ColorModulate",
"type": "vec4",
"value": [ 1.0, 1.0, 1.0, 1.0 ]
}
]
},
"output": "minecraft:entity_outline"
}
]
}