outline_combine.fsh
0 B
Empty File
#version 150
uniform sampler2D DiffuseSampler;
uniform sampler2D OutlineSampler;
in vec2 texCoord;
in vec2 oneTexel;
out vec4 fragColor;
void main(){
vec4 diffuseTexel = texture(DiffuseSampler, texCoord);
vec4 outlineTexel = texture(OutlineSampler, texCoord);
fragColor = vec4(diffuseTexel.rgb + diffuseTexel.rgb * outlineTexel.rgb * vec3(0.75), 1.0);
}