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1.20

blit_screen.fsh0 B

Empty File
#version 150

uniform sampler2D DiffuseSampler;

uniform vec4 ColorModulator;

in vec2 texCoord;
in vec4 vertexColor;

out vec4 fragColor;

void main() {
    vec4 color = texture(DiffuseSampler, texCoord) * vertexColor;

    // blit final output of compositor into displayed back buffer
    fragColor = color * ColorModulator;
}