1.21.11
animate_sprite.vsh0 B
Empty File
#version 330
#moj_import <minecraft:animation_sprite.glsl>
out float fAnimationProgress;
out vec2 texCoord0;
const vec2[] positions = vec2[](
vec2(0, 0),
vec2(1, 0),
vec2(0, 1),
vec2(0, 1),
vec2(1, 0),
vec2(1, 1)
);
void main() {
int index = gl_VertexID & 7;
float frameProgress = (gl_VertexID >> 3) / 1000.0;
vec2 padding = vec2(UPadding, VPadding);
gl_Position = ProjectionMatrix * SpriteMatrix * vec4(positions[index], 0, 1);
vec2 uv = positions[index];
vec2 direction = uv * 2.0 - 1.0;
texCoord0 = uv + (padding * direction);
fAnimationProgress = frameProgress;
}